<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.emucr.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss"><id>tag:blogger.com,1999:blog-1081743931028896744</id><updated>2010-03-12T22:13:58.531+08:00</updated><title type="text">EmuCR</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.emucr.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.emucr.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default?start-index=26&amp;max-results=25" /><author><name>Jei</name><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>4088</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.emucr.com/emucr" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="emucr" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">emucr</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-4897923337103289414</id><published>2010-03-12T22:13:00.001+08:00</published><updated>2010-03-12T22:13:58.568+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="renameSET.dat" /><title type="text">renameSET.dat v0.137</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/4897923337103289414/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/renamesetdat-v0137.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4897923337103289414" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4897923337103289414" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/renamesetdat-v0137.html" title="renameSET.dat v0.137" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">renameSET.dat v0.137 is released. This project came about as a result of the continuous changes that mamedevs provide the names of the sets out whenever a new version of the executable. The reasons for these changes are manifold: correction of previous errors, addition of new games with similar names, etc.. By the time the project has expanded by collecting not only changes the name of the sets 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/B2NYHNJU5FixZ0unO3QlQAycZpE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B2NYHNJU5FixZ0unO3QlQAycZpE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/B2NYHNJU5FixZ0unO3QlQAycZpE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B2NYHNJU5FixZ0unO3QlQAycZpE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5148861660469204336</id><published>2010-03-12T22:10:00.001+08:00</published><updated>2010-03-12T22:12:59.536+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="WolfMame" /><title type="text">WolfMame v0.137</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5148861660469204336/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/wolfmame-v0137.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5148861660469204336" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5148861660469204336" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/wolfmame-v0137.html" title="WolfMame v0.137" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">WolfMame v0.137 is released.WolfMAME is a build which is optomised for MARP - MAME Action Replay Page, where literally thousands of MAME fans play, save and upload highscore attempts. WolfMAME does not allow the player to pause games, use cheats, change DIP switches etc to gain an unfair advantage. WolfMame v0.137 Changelog:Based on the MAME(tm) 0.137 source, modified by Barry RodewaldDownload: 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/F8VRd6kzUSYKPzhKCb2sAB497xk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/F8VRd6kzUSYKPzhKCb2sAB497xk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/F8VRd6kzUSYKPzhKCb2sAB497xk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/F8VRd6kzUSYKPzhKCb2sAB497xk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-6726372050116139418</id><published>2010-03-12T21:48:00.001+08:00</published><updated>2010-03-12T21:48:53.535+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="M1" /><category scheme="http://www.blogger.com/atom/ns#" term="Tools" /><title type="text">M1.XML 20100311</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/6726372050116139418/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/m1xml-20100311.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6726372050116139418" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6726372050116139418" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/m1xml-20100311.html" title="M1.XML 20100311" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">M1.XML 20100311 is released.M1.XML file for use with M1 - keeping up with changes in MAME.M1 plays the music from arcade games by running the code in the original ROMs (not supplied). This allows entirely authentic playback of classic video game tunes while you work.Download: M1.XML 20100311Download: m1.xml
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KAS3_Tpj9rwRgYL7F6qn2tzFbt0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KAS3_Tpj9rwRgYL7F6qn2tzFbt0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KAS3_Tpj9rwRgYL7F6qn2tzFbt0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KAS3_Tpj9rwRgYL7F6qn2tzFbt0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2266100525408164020</id><published>2010-03-12T19:34:00.000+08:00</published><updated>2010-03-12T19:36:42.550+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NDS" /><category scheme="http://www.blogger.com/atom/ns#" term="DeSmuME" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">DeSmuME SVN r3398</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2266100525408164020/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/desmume-svn-r3398.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2266100525408164020" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2266100525408164020" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/desmume-svn-r3398.html" title="DeSmuME SVN r3398" /><author><name>Jei</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="11928900776453546337" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">DeSmuME SVN r3398 is released. DeSmuME is a freeware emulator for the Nintendo DS(NDS). DeSmuME SVN Changelog:r3396core:- fix timings in THUMB CPU mode (fix bug #2879374 and break SW: CW JA intro :(, maybe mistake in WiFi emulation);r3397win32:- fix some bugs in OAM viewer and add scale thumb viewer;r3398win32:- sorry, I`m ignored last commit from zeromus :)Download: DeSmuME SVN r3398 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xVBPDHuFj9b9-HJ9tyhYh4ISMls/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xVBPDHuFj9b9-HJ9tyhYh4ISMls/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xVBPDHuFj9b9-HJ9tyhYh4ISMls/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xVBPDHuFj9b9-HJ9tyhYh4ISMls/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5788550830368928197</id><published>2010-03-12T18:48:00.002+08:00</published><updated>2010-03-12T19:01:18.329+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="PCSX2" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">PCSX2 SVN r2701</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5788550830368928197/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/pcsx2-svn-r2701.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5788550830368928197" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5788550830368928197" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/pcsx2-svn-r2701.html" title="PCSX2 SVN r2701" /><author><name>Jei</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="11928900776453546337" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><content type="html">PCSX2 SVN r2701 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.PCSX2 SVN Changelog:r2696Subtle bug in iR5900Arit.cpp rewrite and a
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/848V2WDsTVEqH_NvgW4rZ57VWOw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/848V2WDsTVEqH_NvgW4rZ57VWOw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/848V2WDsTVEqH_NvgW4rZ57VWOw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/848V2WDsTVEqH_NvgW4rZ57VWOw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-3689682386212093305</id><published>2010-03-12T17:12:00.002+08:00</published><updated>2010-03-12T19:06:19.342+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAMEUIFX" /><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MAMEUIFX32 0.137</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/3689682386212093305/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mameuifx32-0137.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3689682386212093305" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3689682386212093305" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mameuifx32-0137.html" title="MAMEUIFX32 0.137" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">MAMEUIFX32 0.137 is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:MAMEUIFX32 0.137 changelog:Updated to MAME 0.137 - MAMEUI 0.137Download:MAMEUIFX32 0.137Source:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2TH-9ZpoVDhw-HVOy4r5qMEcXW8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2TH-9ZpoVDhw-HVOy4r5qMEcXW8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2TH-9ZpoVDhw-HVOy4r5qMEcXW8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2TH-9ZpoVDhw-HVOy4r5qMEcXW8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8247988510008520174</id><published>2010-03-12T15:42:00.001+08:00</published><updated>2010-03-12T15:48:36.328+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r5190</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8247988510008520174/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/dolphin-svn-r5190.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8247988510008520174" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8247988510008520174" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/dolphin-svn-r5190.html" title="Dolphin SVN r5190" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">Dolphin SVN r5190 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.Dolphin SVN changelog:r5190In linux with render to main, make sure the emulator window is resized if the log window is opened or resized.  Also fix a memory leak, and a little code clean 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Uxx4c8AFbCqw0ncz7BUqYYhMtNg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Uxx4c8AFbCqw0ncz7BUqYYhMtNg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Uxx4c8AFbCqw0ncz7BUqYYhMtNg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Uxx4c8AFbCqw0ncz7BUqYYhMtNg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8560139985432062694</id><published>2010-03-12T11:56:00.002+08:00</published><updated>2010-03-12T11:59:53.978+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><title type="text">GoodCPC v3.1415</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8560139985432062694/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/goodcpc-v31415.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8560139985432062694" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8560139985432062694" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/goodcpc-v31415.html" title="GoodCPC v3.1415" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">GoodCPC v3.1415 is released. GoodCPC is an Amstrad CPC Disk renamer.Notes for GoodCPC V3.1415Yes, it has been almost two years since a general release ofmy GoodTools!For this release, I´ve done a few things:1. The popup for SeventeenorBust client is gone. There is a new,faster SoB client now. Join TeamRetro if you want to help.2. The CPC, like many systems, has a ´header´ on it´s .dskfiles. 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/p8hYVIYqQeohcY6v9J26qO4mres/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/p8hYVIYqQeohcY6v9J26qO4mres/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/p8hYVIYqQeohcY6v9J26qO4mres/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/p8hYVIYqQeohcY6v9J26qO4mres/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5135739650844482802</id><published>2010-03-12T11:47:00.001+08:00</published><updated>2010-03-12T11:49:11.689+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAME-Plus" /><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MAME Plus! v0.136u4 r4615</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5135739650844482802/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mame-plus-v0136u4-r4615.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5135739650844482802" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5135739650844482802" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mame-plus-v0136u4-r4615.html" title="MAME Plus! v0.136u4 r4615" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">MAME Plus! v0.136u4 r4615 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build. MAME Plus! v0.136u4 r4615 Changelog:- enabled naomi decrypt by default [Emuman]- fixed a bug in hiscore code that crashes some drivers [MAMEUIFX]- updated Japanese command.dat [MRT]- [MAME] sync with 0.136u4 [Sword]Download:MAME Plus! v0.136u4 r4615 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/C8TGvPgFw-nwzcq1a-ZdLaVYGeg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/C8TGvPgFw-nwzcq1a-ZdLaVYGeg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/C8TGvPgFw-nwzcq1a-ZdLaVYGeg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/C8TGvPgFw-nwzcq1a-ZdLaVYGeg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8776731085074767208</id><published>2010-03-12T11:45:00.001+08:00</published><updated>2010-03-12T11:45:56.539+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MameUI" /><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MameUI v137</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8776731085074767208/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mameui-v137.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8776731085074767208" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8776731085074767208" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mameui-v137.html" title="MameUI v137" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">MameUI v137 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform. Download:MameUI v137
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YD13rmm6Ms0ClqTcrnDEoQ4K2yA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YD13rmm6Ms0ClqTcrnDEoQ4K2yA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YD13rmm6Ms0ClqTcrnDEoQ4K2yA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YD13rmm6Ms0ClqTcrnDEoQ4K2yA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-3594060988425998863</id><published>2010-03-12T11:37:00.001+08:00</published><updated>2010-03-12T11:47:16.506+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r5189</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/3594060988425998863/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/dolphin-svn-r5189.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3594060988425998863" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3594060988425998863" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/dolphin-svn-r5189.html" title="Dolphin SVN r5189" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">Dolphin SVN r5189 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.Dolphin SVN changelog:r5187remove wiimote led/speaker status from statusbarr5188re-add the HidOutputReport() in wiimote plugin's ControlChannel, homebrew needs this (wiimote in homebrew still
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bJGf-ATekFjdkPFdyXxEnkmPAQk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bJGf-ATekFjdkPFdyXxEnkmPAQk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bJGf-ATekFjdkPFdyXxEnkmPAQk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bJGf-ATekFjdkPFdyXxEnkmPAQk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-6862911560832207382</id><published>2010-03-12T11:30:00.002+08:00</published><updated>2010-03-12T11:37:12.490+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MAME v0.137</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/6862911560832207382/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mame-v0137.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6862911560832207382" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6862911560832207382" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mame-v0137.html" title="MAME v0.137" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">MAME v0.137 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer.  MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.What's 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/g8aCZcvZsfJQj-PE3Ewn7eel0O8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g8aCZcvZsfJQj-PE3Ewn7eel0O8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/g8aCZcvZsfJQj-PE3Ewn7eel0O8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g8aCZcvZsfJQj-PE3Ewn7eel0O8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8379433018140501668</id><published>2010-03-12T11:27:00.001+08:00</published><updated>2010-03-12T11:29:55.605+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mameinfo.dat" /><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">Mameinfo.dat v0.137</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8379433018140501668/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mameinfodat-v0137.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8379433018140501668" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8379433018140501668" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mameinfodat-v0137.html" title="Mameinfo.dat v0.137" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">Mameinfo.dat v0.137 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.Mameinfo.dat v0.137 changelog:* Updated to MAME 0.137* Added 0.137 Source/Listinfo changes* Newest Bugs (11th Mar)* Added/Reorganized 'Recommended Games'* Fixed MAMEinfo.dat 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hcVIgjTol6jmsK9YNOBCze5mM7M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hcVIgjTol6jmsK9YNOBCze5mM7M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hcVIgjTol6jmsK9YNOBCze5mM7M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hcVIgjTol6jmsK9YNOBCze5mM7M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-4777985811197495177</id><published>2010-03-12T11:25:00.001+08:00</published><updated>2010-03-12T11:27:33.071+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="JPcsp" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Jpcsp SVN r1382</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/4777985811197495177/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/jpcsp-svn-r1382.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4777985811197495177" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4777985811197495177" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/jpcsp-svn-r1382.html" title="Jpcsp SVN r1382" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">Jpcsp SVN r1382 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dlNHsCcCxvu_ul4xXds3qUMM4Io/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dlNHsCcCxvu_ul4xXds3qUMM4Io/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dlNHsCcCxvu_ul4xXds3qUMM4Io/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dlNHsCcCxvu_ul4xXds3qUMM4Io/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8919425821228351330</id><published>2010-03-12T11:24:00.000+08:00</published><updated>2010-03-12T20:00:45.010+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MESS SVN r7553</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8919425821228351330/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mess-svn-r7553.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8919425821228351330" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8919425821228351330" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mess-svn-r7553.html" title="MESS SVN r7553" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">MESS SVN r7553 is released.MESS is a free emulator which emulates a large variety of different systems.Download: MESS SVN r7553Source:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8SbcSckqHb1nDNxlD6ecYK8_V7E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8SbcSckqHb1nDNxlD6ecYK8_V7E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8SbcSckqHb1nDNxlD6ecYK8_V7E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8SbcSckqHb1nDNxlD6ecYK8_V7E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5898759088554078535</id><published>2010-03-11T23:12:00.001+08:00</published><updated>2010-03-11T23:23:49.641+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Fceux" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Fceux SVN r1751</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5898759088554078535/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/fceux-svn-r1751.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5898759088554078535" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5898759088554078535" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/fceux-svn-r1751.html" title="Fceux SVN r1751" /><author><name>Jei</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="11928900776453546337" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">Fceux SVN r1751 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZGxFMvw4eTywzAvYgknKpfxWlQI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZGxFMvw4eTywzAvYgknKpfxWlQI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZGxFMvw4eTywzAvYgknKpfxWlQI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZGxFMvw4eTywzAvYgknKpfxWlQI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2822926576462858049</id><published>2010-03-11T21:16:00.002+08:00</published><updated>2010-03-11T21:19:55.747+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAMEXT" /><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MAME Plus! XT 0.136u4</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2822926576462858049/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/mame-plus-xt-0136u4.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2822926576462858049" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2822926576462858049" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/mame-plus-xt-0136u4.html" title="MAME Plus! XT 0.136u4" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">MAME Plus! XT 0.136u4 is released. MAME Plus! XT is a variant of  MAME Plus that adds additional features such as pcb (Printed Circuit Board) info, and xvid movie support.Download:MAME Plus! XT 0.136u4Source:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kd1iig1ywdaVvEPzx85fPamUqDk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kd1iig1ywdaVvEPzx85fPamUqDk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kd1iig1ywdaVvEPzx85fPamUqDk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kd1iig1ywdaVvEPzx85fPamUqDk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-9011639952381792551</id><published>2010-03-11T21:11:00.003+08:00</published><updated>2010-03-11T23:05:01.832+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NDS" /><category scheme="http://www.blogger.com/atom/ns#" term="DeSmuME" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">DeSmuME SVN r3395</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/9011639952381792551/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/desmume-svn-r3395.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/9011639952381792551" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/9011639952381792551" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/desmume-svn-r3395.html" title="DeSmuME SVN r3395" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">DeSmuME SVN r3395 is released. DeSmuME is a freeware emulator for the Nintendo DS(NDS). DeSmuME SVN Changelog:r3395win32: straighten out the save slot 0 / F10 businessDownload: DeSmuME SVN r3395 32bitDownload: DeSmuME SVN r3395 64bitSource:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mgXLSWHIdqGFnEoWvfO4uK4JccA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mgXLSWHIdqGFnEoWvfO4uK4JccA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mgXLSWHIdqGFnEoWvfO4uK4JccA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mgXLSWHIdqGFnEoWvfO4uK4JccA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-6737092549066794114</id><published>2010-03-11T21:10:00.005+08:00</published><updated>2010-03-11T22:25:42.771+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="PCSX2" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">PCSX2 SVN r2695</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/6737092549066794114/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/pcsx2-svn-r2695.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6737092549066794114" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6737092549066794114" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/pcsx2-svn-r2695.html" title="PCSX2 SVN r2695" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><content type="html">PCSX2 SVN r2695 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.PCSX2 SVN Changelog:r2686SPU2-X:- More fixes to "slides". The few 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6oIHciiswNhHC14wW1qBZOSO6oo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6oIHciiswNhHC14wW1qBZOSO6oo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6oIHciiswNhHC14wW1qBZOSO6oo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6oIHciiswNhHC14wW1qBZOSO6oo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-7300536976323642719</id><published>2010-03-11T17:24:00.002+08:00</published><updated>2010-03-11T17:28:08.992+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="UKNCBTL" /><title type="text">UKNCBTL beta16</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/7300536976323642719/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/ukncbtl-beta16.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7300536976323642719" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7300536976323642719" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/ukncbtl-beta16.html" title="UKNCBTL beta16" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">UKNCBTL beta16 is released. UKNCBTL -- UKNC Back to Life! -- is UKNC emulator for Windows 2000/XP/Vista. UKNC (УКНЦ, Электроника МС-0511) is soviet school computer based on two PDP-11 compatible processors KM1801VM2. UKNCBTL beta15 Changelog:r151[*] Some progress on IDE emulation: minor fixes.r150[*] Some progress on IDE emulation: minor fixes.r149[*] Some progress on IDE emulation: command 20h 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/aygWMo-s5CjqUceQDua1M8c0svM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aygWMo-s5CjqUceQDua1M8c0svM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/aygWMo-s5CjqUceQDua1M8c0svM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aygWMo-s5CjqUceQDua1M8c0svM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-7716080916241620771</id><published>2010-03-11T16:30:00.001+08:00</published><updated>2010-03-11T16:33:05.145+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="PCSX2" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">PCSX2 Official Beta Plugins Pack [11 March 2010]</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/7716080916241620771/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/pcsx2-official-beta-plugins-pack-11.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7716080916241620771" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7716080916241620771" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/pcsx2-official-beta-plugins-pack-11.html" title="PCSX2 Official Beta Plugins Pack [11 March 2010]" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">PCSX2 Official Beta Plugins Pack [11 March 2010] is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.PCSX2 Official Beta Plugins Pack [
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/M-l5c5m0UXI96ULRBD-VqdIxSYs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/M-l5c5m0UXI96ULRBD-VqdIxSYs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/M-l5c5m0UXI96ULRBD-VqdIxSYs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/M-l5c5m0UXI96ULRBD-VqdIxSYs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-3732668792615289135</id><published>2010-03-11T16:22:00.001+08:00</published><updated>2010-03-11T16:24:05.525+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="PCSX2" /><category scheme="http://www.blogger.com/atom/ns#" term="SPU2-X" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">SPU2-X v1.4</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/3732668792615289135/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/spu2-x-v14.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3732668792615289135" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3732668792615289135" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/spu2-x-v14.html" title="SPU2-X v1.4" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">SPU2-X v1.4 is released.SPU2-X is a pcsx2 sound plugin for PCSX2.Download: SPU2-X v1.4Source:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/r3iu7KPHkz0Rgk8ObsFVslHO6Sw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r3iu7KPHkz0Rgk8ObsFVslHO6Sw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/r3iu7KPHkz0Rgk8ObsFVslHO6Sw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r3iu7KPHkz0Rgk8ObsFVslHO6Sw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-3193306405457075194</id><published>2010-03-11T16:12:00.004+08:00</published><updated>2010-03-11T16:20:05.084+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C64" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Frodo" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="C64-network.org" /><title type="text">C64-network.org v1 RC1</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/3193306405457075194/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/c64-networkorg-v1-rc1.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3193306405457075194" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3193306405457075194" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/c64-networkorg-v1-rc1.html" title="C64-network.org v1 RC1" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">C64-network.org v1 RC1 is released. C64-network.org is a Commodore C64 emulator based on the Frodo source code by Christian Bauer. In addition to the features provided by Frodo, it adds network support and a port to the Nintendo Wii.Features# All features of the regular Frodo# Network play!# A network "broker" where you can connect with other people, as well as sending messages to them# A 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_UjB6KYQ1WjquSSjLldKpTd7gNw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_UjB6KYQ1WjquSSjLldKpTd7gNw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_UjB6KYQ1WjquSSjLldKpTd7gNw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_UjB6KYQ1WjquSSjLldKpTd7gNw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2343620756966661361</id><published>2010-03-11T11:38:00.002+08:00</published><updated>2010-03-11T11:47:49.116+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r5186</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2343620756966661361/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/dolphin-svn-r5186.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2343620756966661361" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2343620756966661361" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/dolphin-svn-r5186.html" title="Dolphin SVN r5186" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">Dolphin SVN r5186 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.Dolphin SVN changelog:r5186Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running.  Only affects linux.Also fixed 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IEGIe1qpRr-7O6TmHpIbpe7jqJE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IEGIe1qpRr-7O6TmHpIbpe7jqJE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IEGIe1qpRr-7O6TmHpIbpe7jqJE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IEGIe1qpRr-7O6TmHpIbpe7jqJE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-7720517617275559645</id><published>2010-03-11T11:36:00.001+08:00</published><updated>2010-03-11T11:38:58.733+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="WinUAE" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><title type="text">WinUAE v2.1.0 Beta 16</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/7720517617275559645/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/03/winuae-v210-beta-16.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7720517617275559645" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7720517617275559645" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/03/winuae-v210-beta-16.html" title="WinUAE v2.1.0 Beta 16" /><author><name>Nichole</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><content type="html">WinUAE v2.1.0 Beta 16 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its 
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&lt;a href="http://feedads.g.doubleclick.net/~a/71IBc68gczotEzAbcgx6DYU3XWs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/71IBc68gczotEzAbcgx6DYU3XWs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry></feed>
