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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.emucr.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss" xmlns:thr="http://purl.org/syndication/thread/1.0"><id>tag:blogger.com,1999:blog-1081743931028896744</id><updated>2010-09-04T11:47:23.280+08:00</updated><title type="text">EmuCR</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.emucr.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.emucr.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default?start-index=26&amp;max-results=25" /><author><name>Jei</name><uri>http://www.blogger.com/profile/13078967313225207810</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>6719</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.emucr.com/emucr" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="emucr" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">emucr</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-286270470464392971</id><published>2010-09-04T11:42:00.001+08:00</published><updated>2010-09-04T11:47:23.288+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Fceux" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Fceux SVN r2049</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/286270470464392971/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/fceux-svn-r2049.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/286270470464392971" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/286270470464392971" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/fceux-svn-r2049.html" title="Fceux SVN r2049" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Fceux SVN r2049 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/w4jMU9Wv_bRY9l3H9EkM7yLgIWU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w4jMU9Wv_bRY9l3H9EkM7yLgIWU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/w4jMU9Wv_bRY9l3H9EkM7yLgIWU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w4jMU9Wv_bRY9l3H9EkM7yLgIWU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8639969708855431895</id><published>2010-09-04T11:31:00.000+08:00</published><updated>2010-09-04T11:32:10.496+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PC6001VW" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">PC6001VW v3.05e</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8639969708855431895/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/pc6001vw-v305e.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8639969708855431895" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8639969708855431895" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/pc6001vw-v305e.html" title="PC6001VW v3.05e" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">PC6001VW v3.05e is released. PC6001VW emulates the NEC PC-6001 under Windows. PC6001VW v3.05e Changelog:- Develop updates. PC6001VW UPDATE (ver305e)Download: PC6001VW v3.05eSource:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zL_ZxPKKk2OtVYHfrEpBg1uPG-Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zL_ZxPKKk2OtVYHfrEpBg1uPG-Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zL_ZxPKKk2OtVYHfrEpBg1uPG-Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zL_ZxPKKk2OtVYHfrEpBg1uPG-Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-4217077484859460671</id><published>2010-09-04T11:23:00.001+08:00</published><updated>2010-09-04T11:40:28.813+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r6172</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/4217077484859460671/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6172.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4217077484859460671" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4217077484859460671" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6172.html" title="Dolphin SVN r6172" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Dolphin SVN r6172 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.Dolphin SVN changelog:r6169I think it should be addr there, not address. Plus code-formatting.r6170Create a stub device for ios hle, and use it for /dev/usb/
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/o4QDTXhpbSgVKg1U3uUYB8upqTI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o4QDTXhpbSgVKg1U3uUYB8upqTI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/o4QDTXhpbSgVKg1U3uUYB8upqTI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o4QDTXhpbSgVKg1U3uUYB8upqTI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5546656567208862164</id><published>2010-09-04T11:19:00.000+08:00</published><updated>2010-09-04T11:20:14.140+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Glitch64" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="N64" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Glitch64 SVN r167</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5546656567208862164/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/glitch64-svn-r167.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5546656567208862164" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5546656567208862164" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/glitch64-svn-r167.html" title="Glitch64 SVN r167" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Glitch64 SVN r167 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jNilMk6TDStkfbpAqqcdO1xXDjU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jNilMk6TDStkfbpAqqcdO1xXDjU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jNilMk6TDStkfbpAqqcdO1xXDjU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jNilMk6TDStkfbpAqqcdO1xXDjU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-7237261810275751182</id><published>2010-09-04T10:32:00.003+08:00</published><updated>2010-09-04T11:15:02.803+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Vba-ReRecording" /><category scheme="http://www.blogger.com/atom/ns#" term="GBA" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Vba-ReRecording SVN r218</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/7237261810275751182/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/vba-rerecording-svn-r218.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7237261810275751182" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7237261810275751182" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/vba-rerecording-svn-r218.html" title="Vba-ReRecording SVN r218" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Vba-ReRecording SVN r218 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies. VBA rerecording changelog:r218Letting the RAM watch list have more than one entry for the same RAM address (as requested on TASVideos forum)Download:
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/guEN8EMxbPrmBOJuCpstCwvQr40/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/guEN8EMxbPrmBOJuCpstCwvQr40/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/guEN8EMxbPrmBOJuCpstCwvQr40/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/guEN8EMxbPrmBOJuCpstCwvQr40/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8913970035147298450</id><published>2010-09-04T10:06:00.001+08:00</published><updated>2010-09-04T10:08:07.219+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Wine" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">Wine v1.3.2 Final</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8913970035147298450/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/wine-v132-final.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8913970035147298450" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8913970035147298450" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/wine-v132-final.html" title="Wine v1.3.2 Final" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Wine v1.3.2 Final is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.Wine v1.3.2 Final Changelog:    *  Update of the Gecko engine, now including a 64-bit version.    * New 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oQmf-hHSixLHLSFnTcoX533ADkw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oQmf-hHSixLHLSFnTcoX533ADkw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oQmf-hHSixLHLSFnTcoX533ADkw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oQmf-hHSixLHLSFnTcoX533ADkw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-4169128674707211588</id><published>2010-09-04T10:04:00.001+08:00</published><updated>2010-09-04T10:06:11.547+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Common_Source_Code_Project" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">Common Source Code Project (04/09/2010)</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/4169128674707211588/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/common-source-code-project-04092010.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4169128674707211588" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/4169128674707211588" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/common-source-code-project-04092010.html" title="Common Source Code Project (04/09/2010)" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Common Source Code Project (04/09/2010) is released. This is the common source code archive of my works:     * Emu5 - SORD m5 emulator    * EmuGaki - CASIO PV-2000 emulator    * EmuLTI8 - MITSUBISHI Elec. MULTI8 emulator    * EmuPIA - TOSHIBA PASOPIA emulator    * EmuPIA7 - TOSHIBA PASOPIA7 emulator    * EmuZ-700 - SHARP MZ-700 emulator    * EmuZ-2500 - SHARP MZ-2500 emulator    * EmuZ-2800 - 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IQXx_yat-n8bdz9hHgWl_KCSQ0s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IQXx_yat-n8bdz9hHgWl_KCSQ0s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IQXx_yat-n8bdz9hHgWl_KCSQ0s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IQXx_yat-n8bdz9hHgWl_KCSQ0s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2237124279326213118</id><published>2010-09-04T10:02:00.001+08:00</published><updated>2010-09-04T10:04:05.777+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MESS SVN r9029</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2237124279326213118/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/mess-svn-r9029.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2237124279326213118" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2237124279326213118" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/mess-svn-r9029.html" title="MESS SVN r9029" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">MESS SVN r9029 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dB7GNytjXYHoc3v91OFMRgBgRcw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dB7GNytjXYHoc3v91OFMRgBgRcw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dB7GNytjXYHoc3v91OFMRgBgRcw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dB7GNytjXYHoc3v91OFMRgBgRcw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5868902982289364750</id><published>2010-09-04T10:00:00.001+08:00</published><updated>2010-09-04T10:00:57.169+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="Catlist" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">Catlist v0.139u2</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5868902982289364750/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/catlist-v0139u2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5868902982289364750" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5868902982289364750" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/catlist-v0139u2.html" title="Catlist v0.139u2" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Catlist v0.139u2 is released. Category files for  MAME v0.139u2. cat32: mame32 files, including genre, catlist, version and more...Deluxe32: Deluxe version of the category files, always for mame32catver.ini: classification by category and version, to be used in various frontendsgenrev: as above, classified by genreDownload: cat32Download: Deluxe32Download: catver.iniDownload: genrevSource:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pOl6DnZvthxAD2SMt5Rsu2nZIrY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pOl6DnZvthxAD2SMt5Rsu2nZIrY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pOl6DnZvthxAD2SMt5Rsu2nZIrY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pOl6DnZvthxAD2SMt5Rsu2nZIrY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-119534706285033476</id><published>2010-09-03T21:04:00.001+08:00</published><updated>2010-09-03T21:06:45.612+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Command.dat" /><category scheme="http://www.blogger.com/atom/ns#" term="MAME" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">Japanese Command dat 2010.09.03</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/119534706285033476/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/japanese-command-dat-20100903.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/119534706285033476" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/119534706285033476" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/japanese-command-dat-20100903.html" title="Japanese Command dat 2010.09.03" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Japanese Command dat 2010.09.03 is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the  command.dat, you can have an in game instruction manual to essentially every game that MAME supports.Japanese Command dat 2010.09.03 Changelog:---------------------------------------MAME32 Plus! 用 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3H3BlFCK0ieZa1qW8dabGxrBu9g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3H3BlFCK0ieZa1qW8dabGxrBu9g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3H3BlFCK0ieZa1qW8dabGxrBu9g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3H3BlFCK0ieZa1qW8dabGxrBu9g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2105361668543714734</id><published>2010-09-03T20:58:00.002+08:00</published><updated>2010-09-03T21:45:34.550+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NDS" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="DeSmuME" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">DeSmuME SVN r3765</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2105361668543714734/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/desmume-svn-r3765.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2105361668543714734" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2105361668543714734" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/desmume-svn-r3765.html" title="DeSmuME SVN r3765" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>2</thr:total><content type="html">DeSmuME SVN r3765 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lLwrwC9cb_Sby03zS9eyaJie1rc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lLwrwC9cb_Sby03zS9eyaJie1rc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lLwrwC9cb_Sby03zS9eyaJie1rc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lLwrwC9cb_Sby03zS9eyaJie1rc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8041299737522137679</id><published>2010-09-03T20:42:00.003+08:00</published><updated>2010-09-03T21:00:11.471+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r6168</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8041299737522137679/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6168.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8041299737522137679" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8041299737522137679" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6168.html" title="Dolphin SVN r6168" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>2</thr:total><content type="html">Dolphin SVN r6168 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.Dolphin SVN changelog:r6168Removed the check on video plugin change in PluginManager::GetVideo() (Profiling shows lots of strings compare from this function).
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zRrn1rQT3Ran2ZCw0RVj7Y0qLpY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zRrn1rQT3Ran2ZCw0RVj7Y0qLpY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zRrn1rQT3Ran2ZCw0RVj7Y0qLpY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zRrn1rQT3Ran2ZCw0RVj7Y0qLpY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-7871602831391475426</id><published>2010-09-03T18:14:00.001+08:00</published><updated>2010-09-03T18:15:37.193+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="PCSX2" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">PCSX2 SVN r3723</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/7871602831391475426/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/pcsx2-svn-r3723.html#comment-form" title="24 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7871602831391475426" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7871602831391475426" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/pcsx2-svn-r3723.html" title="PCSX2 SVN r3723" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>24</thr:total><content type="html">PCSX2 SVN r3723 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.PCSX2 SVN Changelog:r3721debian:* remove personal rule
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EH6StDkpAbNKBZ2iweD9ghMPOsw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EH6StDkpAbNKBZ2iweD9ghMPOsw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EH6StDkpAbNKBZ2iweD9ghMPOsw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EH6StDkpAbNKBZ2iweD9ghMPOsw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-1294135197987148601</id><published>2010-09-03T11:34:00.002+08:00</published><updated>2010-09-03T11:41:19.989+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GameDB" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">GameDB v0.0712</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/1294135197987148601/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/gamedb-v00712.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/1294135197987148601" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/1294135197987148601" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/gamedb-v00712.html" title="GameDB v0.0712" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">GameDB v0.0712 is released GameDB is the newest community and directory for Mac, iPhone and iPod games. Evolving from the Mac Game Database, we strive to bring you easy-to-read game and entertainment information, so you can have fun with your favorite platforms. Download: GameDB v0.0712Source:Here
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2z4yQg7zrMbpfRYDBpF3K4YPzDc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2z4yQg7zrMbpfRYDBpF3K4YPzDc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2z4yQg7zrMbpfRYDBpF3K4YPzDc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2z4yQg7zrMbpfRYDBpF3K4YPzDc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-3115144559002859229</id><published>2010-09-03T11:30:00.001+08:00</published><updated>2010-09-03T11:31:46.131+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DC" /><category scheme="http://www.blogger.com/atom/ns#" term="nullDC" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">nullDC SVN r66</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/3115144559002859229/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/nulldc-svn-r66.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3115144559002859229" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/3115144559002859229" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/nulldc-svn-r66.html" title="nullDC SVN r66" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>5</thr:total><content type="html">nullDC SVN r66 is released. nullDC is an open source Sega Dreamcast(DC) and NAOMI videogame systems emulator for Microsoft Windows. nullDC runs several Dreamcast games at good speed, with full sound and music. NullDC requires the latest version of Microsoft DirectX, the latest Visual C++ runtime libraries and optionally WinPcap for modem emulation. As usual for emulators, a dump of the original 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PVaQo_456Zlah2auM7CjJosfvzI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PVaQo_456Zlah2auM7CjJosfvzI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PVaQo_456Zlah2auM7CjJosfvzI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PVaQo_456Zlah2auM7CjJosfvzI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2008254131992343916</id><published>2010-09-03T11:29:00.001+08:00</published><updated>2010-09-03T11:32:33.934+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="nullDC-Naomi" /><title type="text">nullDC-Naomi SVN r66</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2008254131992343916/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/nulldc-naomi-svn-r66.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2008254131992343916" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2008254131992343916" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/nulldc-naomi-svn-r66.html" title="nullDC-Naomi SVN r66" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>1</thr:total><content type="html">nullDC-Naomi SVN r66 is released. nullDC-Naomi is an open source NAOMI Arcade System Emulator. It will NOT run Dreamcast games.nullDC-Naomi SVN Changelog:r66Fixed a buffer overrun (and a potential second one) on the .cdi handling routineon image reader. The image reader still needs a rewrite however...Adjusted the drive state after SPI command 71 even more. Hopefully it will begood enough to keep
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iEZUUPYYcDXblCQo5nHauY-WEtY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iEZUUPYYcDXblCQo5nHauY-WEtY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iEZUUPYYcDXblCQo5nHauY-WEtY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iEZUUPYYcDXblCQo5nHauY-WEtY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8727575918481957508</id><published>2010-09-03T11:05:00.000+08:00</published><updated>2010-09-03T11:27:52.756+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><category scheme="http://www.blogger.com/atom/ns#" term="Fceux" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Fceux SVN r2044</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8727575918481957508/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/fceux-svn-r2044.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8727575918481957508" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8727575918481957508" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/fceux-svn-r2044.html" title="Fceux SVN r2044" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>2</thr:total><content type="html">Fceux SVN r2044 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AxybAe0PXHjbDGtZ7rfUhbdPMQU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AxybAe0PXHjbDGtZ7rfUhbdPMQU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AxybAe0PXHjbDGtZ7rfUhbdPMQU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AxybAe0PXHjbDGtZ7rfUhbdPMQU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-2823833782279305492</id><published>2010-09-03T10:40:00.001+08:00</published><updated>2010-09-03T11:26:42.413+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r6167</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/2823833782279305492/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6167.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2823833782279305492" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/2823833782279305492" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6167.html" title="Dolphin SVN r6167" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Dolphin SVN r6167 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.Dolphin SVN changelog:r6167Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads.Enabled the lbzu instruction in JITIL.Download:Dolphin 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VixvG_wznkiudWo3jyIru7L6cp4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VixvG_wznkiudWo3jyIru7L6cp4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VixvG_wznkiudWo3jyIru7L6cp4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VixvG_wznkiudWo3jyIru7L6cp4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5865386344194354581</id><published>2010-09-03T10:39:00.001+08:00</published><updated>2010-09-03T11:29:56.083+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="Arcade" /><title type="text">MESS SVN r9021</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5865386344194354581/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/mess-svn-r9021.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5865386344194354581" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5865386344194354581" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/mess-svn-r9021.html" title="MESS SVN r9021" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">MESS SVN r9021 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/v_OeTc-do2jfhif1Nn5NLlugpz4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v_OeTc-do2jfhif1Nn5NLlugpz4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/v_OeTc-do2jfhif1Nn5NLlugpz4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v_OeTc-do2jfhif1Nn5NLlugpz4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-155361620910441996</id><published>2010-09-03T10:28:00.002+08:00</published><updated>2010-09-03T10:58:26.024+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="SNES" /><category scheme="http://www.blogger.com/atom/ns#" term="bsnes" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">bsnes v068.10 Beta</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/155361620910441996/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/bsnes-v06810-beta.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/155361620910441996" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/155361620910441996" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/bsnes-v06810-beta.html" title="bsnes v068.10 Beta" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>2</thr:total><content type="html">bsnes v068.10 Beta is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code. bsnes v068.10 Beta Changelog:I've uploaded a technical preview to Google Code. This release contains only the source code, and profile-optimized bsnes-performance 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MPUTfmGr46wqi5XShyiNguGU2GY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MPUTfmGr46wqi5XShyiNguGU2GY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MPUTfmGr46wqi5XShyiNguGU2GY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MPUTfmGr46wqi5XShyiNguGU2GY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-5584927028887482548</id><published>2010-09-02T21:21:00.002+08:00</published><updated>2010-09-02T21:24:40.855+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS2" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="PCSX2" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">PCSX2 SVN r3720</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/5584927028887482548/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/pcsx2-svn-r3720.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5584927028887482548" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/5584927028887482548" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/pcsx2-svn-r3720.html" title="PCSX2 SVN r3720" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>8</thr:total><content type="html">PCSX2 SVN r3720 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.PCSX2 SVN Changelog:r3719pcsx2 Hw read/write: 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AxucYLckAUbfAxu5aPo9oAdgqXs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AxucYLckAUbfAxu5aPo9oAdgqXs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AxucYLckAUbfAxu5aPo9oAdgqXs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AxucYLckAUbfAxu5aPo9oAdgqXs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-7168932977704425962</id><published>2010-09-02T20:41:00.001+08:00</published><updated>2010-09-02T21:04:52.135+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="Dev_Build" /><category scheme="http://www.blogger.com/atom/ns#" term="NGC" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Console" /><title type="text">Dolphin SVN r6166</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/7168932977704425962/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6166.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7168932977704425962" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/7168932977704425962" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/dolphin-svn-r6166.html" title="Dolphin SVN r6166" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>1</thr:total><content type="html">Dolphin SVN r6166 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.Dolphin SVN changelog:r6165JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented Nan check routine in FDCmpCR.The bug (hack?) was 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/THvbyWzqX3lf4bMiF5b6R814ZNY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/THvbyWzqX3lf4bMiF5b6R814ZNY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/THvbyWzqX3lf4bMiF5b6R814ZNY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/THvbyWzqX3lf4bMiF5b6R814ZNY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-8100304828618665815</id><published>2010-09-02T20:39:00.002+08:00</published><updated>2010-09-02T21:05:52.533+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Visual Pinball" /><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">Visual Pinball v9.0.9</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/8100304828618665815/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/visual-pinball-v909.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8100304828618665815" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/8100304828618665815" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/visual-pinball-v909.html" title="Visual Pinball v9.0.9" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Visual Pinball v9.0.9 is released.Visual Pinball is a video game suite for Microsoft Windows. It is composed of an emulator, simulator and editor. The editor allows users to create and play recreations of pinball machines and self-designed tables.Visual Pinball's ability to import external sounds and images, in addition to its support of Visual PinMAME to emulate original ROMs, allows players to 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZY5VzWCsYLfu0NVzQJteEAUjZ58/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZY5VzWCsYLfu0NVzQJteEAUjZ58/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZY5VzWCsYLfu0NVzQJteEAUjZ58/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZY5VzWCsYLfu0NVzQJteEAUjZ58/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-6588941825338942470</id><published>2010-09-02T20:31:00.000+08:00</published><updated>2010-09-02T20:33:41.865+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title type="text">The Guru＇s new PCBs</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/6588941825338942470/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/gurus-new-pcbs.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6588941825338942470" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/6588941825338942470" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/gurus-new-pcbs.html" title="The Guru＇s new PCBs" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">Druaga Online: The Story Of Aon - PC-based (Windows XP version 2002 Embedded) server for linking with the System 256 unit. Has a CDROM drive and an 80GB HDD (approx 68GB of it is not partitioned and not used) running Druaga Online version 1.6 softwareOther CD versions secured.....V1.10 (blue disc)V1.20 (green disc)V1.40 (light blue)Druaga Online: The Story Of Aon (Namco System 256 DVD and dongle)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ElNp-alJhaKEef84EjXV_y7pGuE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ElNp-alJhaKEef84EjXV_y7pGuE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ElNp-alJhaKEef84EjXV_y7pGuE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ElNp-alJhaKEef84EjXV_y7pGuE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>tag:blogger.com,1999:blog-1081743931028896744.post-275309872168160908</id><published>2010-09-02T20:28:00.000+08:00</published><updated>2010-09-02T20:34:20.208+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Others" /><category scheme="http://www.blogger.com/atom/ns#" term="EMU" /><category scheme="http://www.blogger.com/atom/ns#" term="Official_Build" /><title type="text">EMU v1.01 (02/09/2010)</title><link rel="replies" type="application/atom+xml" href="http://www.emucr.com/feeds/275309872168160908/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.emucr.com/2010/09/emu-v101-02092010.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/275309872168160908" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1081743931028896744/posts/default/275309872168160908" /><link rel="alternate" type="text/html" href="http://www.emucr.com/2010/09/emu-v101-02092010.html" title="EMU v1.01 (02/09/2010)" /><author><name>Nichole</name><uri>http://www.blogger.com/profile/17763851289053624856</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="14742303878039858691" /></author><thr:total>0</thr:total><content type="html">EMU v1.01 (02/09/2010) is released. EMU emulates Agat-7, Apogee, Bashkiria-2M rom, Bashkiria-2M disk, BK-0010, BK-0010_01, BK-0010fdd, Irisha, Korvet, Lik, Lik2, Lvov, Mikro-80, Mikrosha, Mikrosha (cas), NuPogodi, Orion-128, Orion-128 Z80 HDD, Orion-128z80-Card-ll, Orion-Pro, Orion-Pro 2, Partner, PK-6128c, PK8000 KDOS, PK8000 Sura and Xobbi, PK8000 Sura and Xobbi (cas), PK8000 Vesta, PK8000 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3fUw_dFXukdmQ95nBzsN6sqrXFU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3fUw_dFXukdmQ95nBzsN6sqrXFU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3fUw_dFXukdmQ95nBzsN6sqrXFU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3fUw_dFXukdmQ95nBzsN6sqrXFU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content></entry></feed>
